This is more deserving of the name Brutalbit.. WOAH. Hardcore. I went DOWN at the (first?) t-junction and collected all the coins, just nervous about making it BACK UP now. Died. Tried the up path.. died in the room with the crossing lasers.
Basically its brilliant and I love it. I just need a break after 15 minutes cause I’m about to rage-quit. I will finish this game.
I’m glad you like them! How do I come up with them? I don’t really have a process. I just let my mind wander until something comes to me. Often it’s an idea I’ve seen elsewhere, liked, and so I take it and play around with it. Right now I’m focusing on simple ideas which seem achievable in a day. I don’t have time for polish at the moment, unfortunately But if any of these games prove to be popular proof of concepts (to others or just to myself) then I’ll almost certainly develop them further at some point.
Really? Sounds tempting! But then I’d have to go learn Flash! I intend to try to commercialise one or two of them when I’m done with the challenge, but I think I’m going to go the route of buying a Unity Pro/iOS Pro license, and if I produce anything good enough, aiming for a Steam release too.
Hopefully I can sell enough copies to cover the costs of Unity Pro!
CGI Lighting specialist. Wannabe indie game maker. Sometimes photographer in a broad sense of the word. Expert procrastinator.
Fervent consumer of survival horror. Frightfully attractive owner of luscious manbeard. Purveyor of unexpectedly aggressive affection. Conveyor of mixed messages.
January 21st, 2012 - 02:27
This is more deserving of the name Brutalbit.. WOAH. Hardcore. I went DOWN at the (first?) t-junction and collected all the coins, just nervous about making it BACK UP now. Died. Tried the up path.. died in the room with the crossing lasers.
Basically its brilliant and I love it. I just need a break after 15 minutes cause I’m about to rage-quit. I will finish this game.
January 21st, 2012 - 08:04
HAHA! So awesome that you like it!!! It IS totally frustrating the crap out of me, too. I haven’t actually finished it myself…
January 21st, 2012 - 02:39
Dude I like these little games and designs. How do you come up with them? How do you polish your ideas?
January 21st, 2012 - 08:08
I’m glad you like them! How do I come up with them? I don’t really have a process. I just let my mind wander until something comes to me. Often it’s an idea I’ve seen elsewhere, liked, and so I take it and play around with it. Right now I’m focusing on simple ideas which seem achievable in a day. I don’t have time for polish at the moment, unfortunately
But if any of these games prove to be popular proof of concepts (to others or just to myself) then I’ll almost certainly develop them further at some point.
January 21st, 2012 - 08:05
Worth the wait Boon. Very BRUTAL, but very awesome.
Has a real ‘just one more go damn youuuuu’ vibe.
January 21st, 2012 - 08:15
Onya John
Let me know if you finish it! I’ve almost deleted the whole damn project with the shits for trying ><
January 23rd, 2012 - 12:56
Boon, these games could probably make you a few hundred dollars each if you made them in flash and sold them on flash game license.
January 23rd, 2012 - 14:46
Really? Sounds tempting! But then I’d have to go learn Flash! I intend to try to commercialise one or two of them when I’m done with the challenge, but I think I’m going to go the route of buying a Unity Pro/iOS Pro license, and if I produce anything good enough, aiming for a Steam release too.
Hopefully I can sell enough copies to cover the costs of Unity Pro!