Arrows/WS move up and down. Everything else is precision timing! Note that this game can be 'completed'.
This is more deserving of the name Brutalbit.. WOAH. Hardcore. I went DOWN at the (first?) t-junction and collected all the coins, just nervous about making it BACK UP now. Died. Tried the up path.. died in the room with the crossing lasers.
Basically its brilliant and I love it. I just need a break after 15 minutes cause I’m about to rage-quit. I will finish this game.
HAHA! So awesome that you like it!!! It IS totally frustrating the crap out of me, too. I haven’t actually finished it myself…
Dude I like these little games and designs. How do you come up with them? How do you polish your ideas?
I’m glad you like them! How do I come up with them? I don’t really have a process. I just let my mind wander until something comes to me. Often it’s an idea I’ve seen elsewhere, liked, and so I take it and play around with it. Right now I’m focusing on simple ideas which seem achievable in a day. I don’t have time for polish at the moment, unfortunately But if any of these games prove to be popular proof of concepts (to others or just to myself) then I’ll almost certainly develop them further at some point.
Worth the wait Boon. Very BRUTAL, but very awesome.
Has a real ‘just one more go damn youuuuu’ vibe.
Onya John Let me know if you finish it! I’ve almost deleted the whole damn project with the shits for trying ><
Boon, these games could probably make you a few hundred dollars each if you made them in flash and sold them on flash game license.
Really? Sounds tempting! But then I’d have to go learn Flash! I intend to try to commercialise one or two of them when I’m done with the challenge, but I think I’m going to go the route of buying a Unity Pro/iOS Pro license, and if I produce anything good enough, aiming for a Steam release too.
Hopefully I can sell enough copies to cover the costs of Unity Pro!